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Role Model

Role models are often used as units. Units of different roles have different types. A unit type determines some characteristics of the unit, including editable attributes and default attributes. Role units can be divided into three types as follow.

  • Hero: This type is not limited.
  • Architecture: Unable to move, turn around, or gain experience.
  • Creature: Unable to gain experience points.

Each model has corresponding actions. You can preview all units and their actions in the Resource Manager.

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You can call a role model and its actions through Trigger.

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You can select a Role Model in Object Palette - Unit and drag it to the map in the Operation Area.

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After selecting a role in the Operation Area, you can change its actions in the Object Preview Area.

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After selecting a role, you can also click the Edit Object in the lower right corner of Edit Object and then set the role in Object Editor.

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In Object Editor - Data, You can set whether a unit has HP, the HP style, and whether to display the player name. In Object Editor - Display, you can also change the role's actions and view the corresponding animation at the bottom of the window.

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If you want to replace a model, you can click reset_an_dis behind the model name in Model Settings section to enter the Resource Manager.

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You can see all replaceable models in the Resource Manager. You can also import your own model (import rules) and use it.

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