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GuidesReference
  • Getting Started
    • About CliCli
    • Overview
    • Setting Up CliCli Editor
    • Introduction to CliCli Editor
    • Developing on CliCli
      • Design For Clicli
      • Work in CliCli
      • The Clicli User Base
      • Working With Assets
      • Promoting on CliCli
      • Earning on CliCli
    • CliCli Creator Content Guidelines
    • Project Setting
      • Overview
      • General Setting
      • Hotkeys
      • Game Language
      • Game Rules
      • Player Setting
      • Artistic Effects
      • Size
  • Navigation
    • Start Page
    • Main Interface
      • Menu Bar
      • Preview Area
      • Placed Objects Area
      • Functional Operation Bar
      • Operation Area
      • Tool Palette
      • Log
    • Object Editor
      • Interface of Objects Editor
      • Functions of Objects Editor
      • Reuse of Objects Editor
    • Trigger
    • UI Editor
      • UI Navigation
      • Panel
      • Scene UI
      • Widget
      • Components
      • Attributes
      • Convas
      • Events
    • Resource Manager
    • Asset Store
    • Table Editor
    • Example
  • Publishing
    • Upload Game
    • Multiplayer Test
    • Creator's Dashboard
  • Art Assets
    • Texture
      • Cliff Texture
      • Terrain Texture
    • Weather
    • Role Model
    • Item Model
    • Audio
    • Particle
  • Scripting
    • Scripting In CliCli
    • Visual Scripting
      • Communication with NPC
      • Equipment Limit
      • Behavior Trees
    • Basic lua syntax
  • Example Projects
    • Overview
    • Terrain Setup
    • Operation of Object Editor
    • Operation of Trigger Editor
    • Appearance Layer Optimization
  • Guides
    • Getting Started
      • About CliCli
      • Overview
      • Setting Up CliCli Editor
      • Introduction to CliCli Editor
      • Developing on CliCli
        • Design For Clicli
        • Work in CliCli
        • The Clicli User Base
        • Working With Assets
        • Promoting on CliCli
        • Earning on CliCli
      • CliCli Creator Content Guidelines
      • Project Setting
        • Overview
        • General Setting
        • Hotkeys
        • Game Language
        • Game Rules
        • Player Setting
        • Artistic Effects
        • Size
    • Navigation
      • Start Page
      • Main Interface
        • Menu Bar
        • Preview Area
        • Placed Objects Area
        • Functional Operation Bar
        • Operation Area
        • Tool Palette
        • Log
      • Object Editor
        • Interface of Objects Editor
        • Functions of Objects Editor
        • Reuse of Objects Editor
      • Trigger
      • UI Editor
        • UI Navigation
        • Panel
        • Scene UI
        • Widget
        • Components
        • Attributes
        • Convas
        • Events
      • Resource Manager
      • Asset Store
      • Table Editor
      • Example
    • Publishing
      • Upload Game
      • Multiplayer Test
      • Creator's Dashboard
    • Art Assets
      • Texture
        • Cliff Texture
        • Terrain Texture
      • Weather
      • Role Model
      • Item Model
      • Audio
      • Particle
    • Scripting
      • Scripting In CliCli
      • Visual Scripting
        • Communication with NPC
        • Equipment Limit
        • Behavior Trees
      • Basic lua syntax
    • Example Projects
      • Overview
      • Terrain Setup
      • Operation of Object Editor
      • Operation of Trigger Editor
      • Appearance Layer Optimization
  • Reference
    • ECA
      • Overview
      • Parameter Settings
      • Variable Settings
      • Validity of Triggers
      • Multilayer Structure of Triggers
      • Function Library
    • LUA API
      • Overview
      • Classes
        • Overview
        • Ability
        • Area
        • Beam
        • Camera
        • Destructible
        • Item
        • Item Group
        • Light
        • Modifier
        • Particle
        • Path
        • Player
        • Player Group
        • Point
        • Projectile
        • Scene UI
        • Selector
        • Timer
        • UI
        • UI Prefab
        • Unit
        • Unit Group
      • Data Type
        • Enum
      • Global
        • Overview Global
        • Lua Globals
        • Common
        • Global Events
        • Math
        • Util
      • Example
        • Overview
        • NPC Communication
        • Equipment Limitation
        • Behavior Tree
        • Examples
  • Guides
  • Art Assets
  • Texture
  • Terrain Texture

Terrain Texture

In Terrain Palette - Terrain, you can use Texture to map the planar terrain.

A4

A5

11009-d

11011-d

11015-d

Cliff TextureWeather