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  • Guides
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  • UI Editor
  • Widget


The Widget section shows widgets on each Panel. Here you can rename a widget, adjust its hierarchy, and add or remove a widget.


List-display: Click arrow_2 on the left to collapse or expand the Widget list.

Widget name: Double-click the text of the name to rename the Widget.

Visible: Set whether the Widget is visible on the panel. visible indicates the Widget is visible and invisible indicates the Widget is invisible.


Note: If the higher layer is set as invisible and the lower layer is set as visible, the lower layer is subject to the setting of the higher layer.

Lock: unlockindicates the level is not locked and locked indicates the level is locked. You cannot change or edit the level when it is locked.

Add: Click common_search_add_hover_liang in the lower right corner of the Widget Palette to add a Widget to a Panel.

Remove: Click ![asset store_home_delete_liang_nml](./icon/asset store_home_delete_liang_nml.png) in the lower right corner of the Widget Palette to remove the selected Widget.

Function menu: Right-click the Widget name to pop up the function menu of the Widget. You can Copy, Rename, Paste, and Remove a Widget or convert the Widget into the UI Module.


UI Module

You can select a widget or widget group in Widget Palette and choose Convert to UI Module in the function menu to set it as UI Module.


You can copy, call, or export a UI Module. For example, if you customized a HUD on the UI, you can set it as UI Module. Later, you can directly use this HUD and the attributes and events related to this HUD. The specific editing method of UI Modules is the same as that of the Panels.