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Audios

In the editor, you can simply edit a sound and use it as the background music or ability sound. Sounds are grouped based on types. You can view the sound resources in the Resource Manager.

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You can set sounds in the Object Editor - Sounds. For example, you can change the sound template, set a sound as 2D Sound or 3D Sound, and set Volume, Fade In, and Fade Out.

[Term] 3D sound: You can set Decay Distance and Mute Distance in addition.

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