Particle
Particles can be used in modifiers, the scene UI, or projectiles.
- Spike
- Stump
- Tornado
- Magic Circle
- Spikeweed
- Explosion
You can select a Projectile in Object Palette - Projectile and drag it to the map in the Operation Area.
You can also create a particle through Trigger. You can select a particle by searching its name or clicking the Resource Manager and selecting a required particle from the Resource Manager.