Enum
RoleType
Name | Value |
---|---|
1 | 'user' |
2 | 'ai' |
RoleStatus
Name | Value |
---|---|
0 | 'idle' |
1 | 'playing' |
2 | 'none' |
3 | 'lost' |
4 | 'leave' |
ABILITY_STR_ATTRS
Name | Value |
---|---|
'name' | 'name' |
'desc' | 'description' |
ABILITY_FLOAT_ATTRS
Name | Value |
---|---|
'cost' | 'ability_cost' |
'cd' | 'cold_down_time' |
'damage' | 'ability_damage' |
'range' | 'ability_cast_range' |
'cast_time' | 'ability_cast_point' |
'bw_time' | 'ability_bw_point' |
'channel_time' | 'ability_channel_time' |
'prepare_time' | 'ability_prepare_time' |
'area' | 'ability_damage_range' |
'stack_cd' | 'ability_stack_cd' |
ABILITY_INT_ATTRS
Name | Value |
---|---|
'ability_max_stack_count' | 'ability_max_stack_count' |
'max_level' | 'ability_max_level' |
'required_level' | 'required_level' |
'cast_type' | 'ability_cost_type' |
ABILITY_BOOL_ATTRS
Name | Value |
---|---|
'is_passive' | 'is_passive' |
'is_attack' | 'is_attack' |
'is_meele' | 'is_meele' |
'show_channel_bar' | 'show_channel_bar' |
'is_toggle' | 'is_toggle' |
SlotType
Name | Value |
---|---|
'Groud' | -1 |
'Bag' | 0 |
'Inventory' | 1 |
AbilityType
Name | Value |
---|---|
'Hide' | 0 |
'Normal' | 1 |
'Common' | 2 |
'Hero' | 3 |
AbilityTypeId
Name |
---|
'Hide' |
'Normal' |
'Common' |
'Hero' |
AbilityCastType
Name | Value |
---|---|
'Normal' | 1 |
'Active' | 2 |
'Passive' | 3 |
'Build' | 4 |
'Gather' | 5 |
AbilityCastTypeId
Name |
---|
'Normal' |
'Active' |
'Passive' |
'Build' |
'Gather' |
KvType
HarmTextType
Name | Value |
---|---|
'Phy' | 1 |
'PhyCrit' | 2 |
'Miss' | 3 |
'Recover' | 7 |
'Mag' | 9 |
'MagCrit' | 10 |
'Invincible' | 17 |
'True' | 19 |
RestrictionId
DamageAttackType
Name | Value |
---|---|
1 | 'phy' |
2 | 'mag' |
DamageArmorType
Name | Value |
---|---|
1 | 'phy' |
2 | 'mag' |
DamageArmorType
Name | Value |
---|---|
1 | 'phy' |
2 | 'mag' |
SignalVisibleType
Name | Value |
---|---|
1 | 'all' |
2 | 'self' |
3 | 'ally' |
4 | 'enemy' |
KEYBOARD_KEY
MOUSE_KEY
Name | Value |
---|---|
'LEFT' | 240 |
'RIGHT' | 241 |
'MIDDLE' | 242 |
Wheel_KEY
Name | Value |
---|---|
'UP' | 243 |
'DOWN' | 244 |
Player_Attr
Name | Value |
---|---|
'gold' | "official_res_1" |
Indicator_Type
Name | Value |
---|---|
'sector' | 1 |
'arrow' | 2 |
'circle' | 3 |
'target' | 4 |
'unit_or_place' | 5 |
'build' | 6 |
'multiple' | 7 |
LOG_TYPE
Name | Value |
---|---|
'error' | 1 |
'warning' | 2 |
'message' | 3 |
CAMERA_MOVE_TYPE
Name | Value |
---|---|
'uniform_acceleration' | 1 |
'constant_speed' | 2 |
'uniformly_retarded' | 3 |
CAMERA_SHAKE_TYPE
Name | Value |
---|---|
'left_and_right' | 1 |
'up_and_down' | 2 |
'front_and_back' | 3 |
'left_and_right_and_up_and_down' | 4 |
'left_and_right_and_front_and_back' | 5 |
'up_and_down_and_front_and_back' | 6 |
'all_direction' | 7 |
CAMERA_ANGLE_TYPE
Name | Value |
---|---|
'pitch' | 1 |
'roll' | 2 |
'yaw' | 3 |
DAMAGE_TYPE
Name | Value |
---|---|
'magic' | 1 |
'physical' | 0 |
'real' | 2 |
ATTACK_TYPE
Name | Value |
---|---|
'puncture' | 10000 |
'cut' | 10001 |
ARMOR_TYPE
Name | Value |
---|---|
'heavy' | 20001 |
'light' | 20000 |
BLOOD_BAR_TYPE
BLOOD_BAR_SHOW_TYPE
Name | Value |
---|---|
'forever' | 0 |
'notfull' | 1 |
SHIELD_TYPE
Name | Value |
---|---|
'common' | 2 |
'physical' | 0 |
'magic' | 1 |
MODIFIER_TYPE
Name | Value |
---|---|
'normal' | 1 |
'positive' | 2 |
'negative' | 3 |
COLLISION_TYPE
Name | Value |
---|---|
'land' | 32 |
'sky' | 64 |
'ocean' | 128 |
'thing' | 256 |
'terrain' | 512 |
UNIT_ATTR_TYPE
PATROL_MODE
Name | Value |
---|---|
'single' | 0 |
'return' | 1 |
'loop' | 2 |
LIGHT_ATTR_TYPE
Name | Value |
---|---|
'position_x' | 'position_x' |
'position_y' | 'position_y' |
'position_z' | 'position_z' |
'light_color_r' | 'light_color_r' |
'light_color_g' | 'light_color_g' |
'light_color_b' | 'light_color_b' |
'light_range' | 'light_range' |
'light_intensity' | 'light_intensity' |
TERRAIN_TYPE
Name | Value |
---|---|
'terrain_1' | 0 |
'terrain_2' | 1 |
'terrain_3' | 2 |
'terrain_4' | 3 |
'terrain_5' | 4 |
'terrain_6' | 5 |
'terrain_7' | 6 |
'terrain_8' | 7 |
'terrain_9' | 8 |
AREA_TYPE
Name | Value |
---|---|
'circle' | 0 |
'rectangle' | 1 |
'diamond' | 2 |
WEATHER_TYPE
FILTER_TYPE
Name | Value |
---|---|
'none' | 1 |
'spring' | 2 |
'summer' | 3 |
'autumn' | 4 |
'winter' | 5 |
'black_white' | 6 |
'evening_light' | 7 |
'film' | 8 |
'noon' | 9 |
'moon' | 10 |
PROCESSING_TYPE
Name | Value |
---|---|
'defult' | 0 |
'ink' | 3 |
'pixel' | 1 |
'pencil' | 2 |
PRIMARY_ATTRIBUTE
Name | Value |
---|---|
'agility' | 'agility' |
'strength' | 'strength' |
'intelligence' | 'intelligence' |
POINT_TYPE
Name | Value |
---|---|
'start' | 1 |
'end' | 2 |
FILTER_RULE
Name | Value |
---|---|
'near_to_far' | 0 |
'far_to_near' | 1 |
'random' | 2 |
VISIBLE_RULE
Name | Value |
---|---|
'all' | 1 |
'only_yourself' | 2 |
'yourself_and_friends' | 3 |
'not_yourself_and_friends' | 4 |
ROTATE_TYPE
Name | Value |
---|---|
'follow_socket' | 0 |
'follow_model' | 1 |
'none' | 2 |
RESULT_TYPE
Name | Value |
---|---|
'neutral' | 'neutral' |
'defeat' | 'defeat' |
'victory' | 'victory' |
WINDOW_MODE
Name | Value |
---|---|
'window_mode' | "window_mode" |
'full_screen' | 'full_screen' |
QUALITY_TYPE
Name | Value |
---|---|
'low' | 'low' |
'medium' | 'medium' |
'high' | 'high' |
UI_TYPE
BAG_FIELD_TYPE
Name | Value |
---|---|
'bag' | 0 |
'item' | 0 |
AUXILIARY_BUTTON
Name | Value |
---|---|
'Shift' | 42 |
'None' | 0 |
'Ctrl' | 29 |
'Alt' | 56 |
UI_EVENT_TYPE
Name | Value |
---|---|
'none' | 0 |
'click_start' | 1 |
'click_end' | 2 |
'click_hover' | 3 |
'double_click' | 4 |
'hover' | 5 |
'move_in' | 6 |
'move_out' | 7 |
'right_click' | 8 |
MINIMAP_SHOW_TYPE
Name | Value |
---|---|
'player_color_display_mode' | 1 |
'enemy_ally_display_mode' | 2 |
UI_ATTR_TYPE
Name | Value |
---|---|
'text_bind' | 'text_bind' |
'max_value_bind' | 'max_value_bind' |
'current_value_bind' | 'current_value_bind' |
ALIGNMENT_TYPE
Name | Value |
---|---|
'left' | 1 |
'middle' | 2 |
'right' | 3 |
'top' | 4 |
'center' | 5 |
'bottom' | 6 |