- Reference
- LUA API
- Global
- Overview Global
Overview
Common
Functions
Show table
Function | Description |
---|---|
remove_kv | Clear the key value of the instance. |
remove_unit_kv | Clear unit type key. |
remove_item_kv | Clear item type key. |
remove_ability_kv | Clear skill type key. |
remove_prefab_kv | Clear Destroyables/Technology/Projectiles/Magic Effects/Type Keys. |
cleartag | Clear label. |
create_random_pool | Create a random pool. |
set_weight_of_specified_number | Set random pool to specify integer weight. |
remove_specified_number | The random pool removes the specified integer. |
pick_random_pool | Traverse the random pool. |
display_info_to_player | Tip the player. |
increase_weight_of_specified_number | The random pool increases the specified integer weight. |
separate_string | Split string array. |
get_camp_by_camp_id | Get camp. |
stringtobool | String type to bool. |
set_cascaded_shadow_distance | Set shadow distance. |
remove_timer | Delete timer. |
pause_timer | Pause timer. |
resume_timer | Resume timer. |
set_terrain_texture_at_a_specified_point | Set the terrain texture for a point. |
replace_specified_terrain_texture_in_region | Replace the specified terrain texture within the area. |
set_region_weather | Set regional weather. |
set_global_weather | Set global weather. |
set_player_filter_effect | Set player's filter effect. |
display_player_terrain_texture | Show/Hide Player Surface Textures. |
enable_vignetting | Set dark corner switch. |
set_vignetting_size | Set vignette size. |
set_vignetting_breathing_period | Set vignette breathing cycle. |
set_vignetting_changing_amplitude | Set the variation range of vignetting. |
set_vignetting_color | Set vignette color. |
set_fog_attribute | Set fog properties. |
set_cascaded_shadow_enable | Switch Cascaded Shadows |
set_post_effect | Switch style for player |
insert_table_value | Insert values into the table. |
remove_nth_table_value | Delete the N-th value of a one-dimensional table. |
pick_table | Traverse the table. |
pick_table_ordered | Traversing the table (preserving order). |
dump_table | Print sheet. |
new_empty_table | Create empty table. |
copy_table | Copy table. |
pause_game | Pause game. |
start_new_round_of_game | Start a new game. |
enable_soft_pause | Enable soft pause. |
resume_soft_pause | Resume soft pause. |
set_damage_factor | Set damage factor. |
set_compound_attributes | Set composite properties. |
set_game_time_elapsing_rate | Set how fast game time passes. |
set_game_time | Set game time. |
create_artificial_time | Create artificial time. |
set_random_seed | Set random number seed. |
toggle_time_elapsing_is_on | Switching time lapse. |
toggle_target_point_grassland_is_on | Grass at switch target point. |
clear | Empty. |
play_screen_particle_for_a_set_duration | Create screen effects. |
set_variable | Set variable. |
play_sound_for_player | Play sound. |
stop_sound_for_player | Stop playing sound. |
play_3d_sound_for_player | Play 3D sound. |
follow_object_play_3d_sound_for_player | Play sound with unit. |
set_sound_volume | Set sound volume. |
print_to_dialog | Print log. |
test_show_message_tip | Display interface test information. |
test_log_message | Record API test log (optional display). |
get_icon_id | Get the picture of the icon icon of the skill/buff/item/unit. |
get_obj_from_data | Get the contents of the data table. |
all_conditions_succeed | All conditions are met. |
any_conditions_succeed | Either condition holds. |
all_conditions_failed | None of the conditions is met. |
get_str_length | Get string length. |
pos_in_str | Index of the target character in the string. |
get_tech_max_level | Get the maximum level of technology. |
get_player_ui_pos_x | Get the player's mouse screen coordinate X. |
get_player_ui_pos_y | Get the player's mouse screen coordinate X. |
get_player_pointing_pos | Get the player's mouse coordinates. |
get_instance_location_point | Get the location of the projectile/item/unit/destructible object. |
get_team | Get the team of the player/unit. |
str_to_unit_command_type | String to unit command type. |
str_to_point | String to point. |
str_to_ability_cast_type | String transfer skill release type. |
str_to_link_sfx_key | String to link effect. |
str_to_role_relation | String to Player Relationship. |
str_to_unit_type | String to unit classification. |
str_to_unit_key | String to unit type. |
str_to_unit_name | String to unit property. |
str_to_item_key | String to item type. |
str_to_role_res | String to player attribute. |
str_to_role_status | String to player state. |
str_to_role_type | String to player control state. |
str_to_ability_key | String to skill type. |
str_to_ability_type | String to skill slot type. |
str_to_dest_key | String to destructible type. |
str_to_project_key | String to projectile type. |
str_to_particle_sfx_key | String to special effect. |
str_to_tech_key | String to technology type. |
str_to_model_key | String to model type. |
str_to_modifier_key | String to magic effect type. |
str_to_modifier_effect_type | String to magic effect effect type. |
str_to_modifier_type | String to magic effect category. |
str_to_camp | String to alignment. |
str_to_keyboard_key | String to keyboard key. |
str_to_mouse_key | String to mouse button. |
str_to_mouse_wheel | String to mouse wheel. |
str_to_store_key | String to platform prop type. |
str_to_damage_type | String to damage type. |
str_to_unit_attr_type | String to unit attribute type. |
str_to_audio_key | String to sound type. |
get_icon_id | Get pictures according to the picture ID. |
move_to_pos | Move. |
stop | Stop. |
garrison | Stationed. |
attack_move | Attack move. |
attack_target | Target. |
move_along_path | Move along the path. |
cast_ability | Release skills. |
pick_up_item | Pick up items. |
discard_item | Discarded items. |
give_item | Give items. |
use_item | Items used. |
follow | Follow. |
empty | Empty command. |
table_length | Table length. |
get_max_tech_level | Get the maximum level of technology. |
get_tech_icon | Get tech icons. |
get_tech_type_from_event | Get the technology type in the event. |
get_tech_type_description | Get the description of the technology type. |
get_tech_type_name | Get the name of the technology type. |
get_current_game_mode | Get the current game mode. |
get_local_language_environment | Get locale. |
current_game_run_time | The time the game has been running. |
get_current_game_time | Get the current time of the game. |
get_damage_factor | Get damage factor. |
get_coefficient | Get the slave coefficient of the 3D attribute. |
get_game_environment_of_current_round | Get the game environment of this game. |
get_global_archive | Get global archive. |
get_archive_rank_player_archive_value | Get integer save leaderboard player save value. |
if_pri_attr_state_open | Whether to enable 3D attributes or not. |
get_mover_bound_projectiles | Get kinematically bound projectiles. |
get_tech_changed_level | Get the level of technology change. |
trigger_modifier | Trigger magic effect. |
tech_researched | Researched technology. |
get_unit_in_event | Get the units in the event. |
modifier_receiver | Magic effect carrier. |
get_ability_owner | Get the owner of the skill. |
modifier_provider | Magic effect caster. |
ability_selected_target_item | The target item selected by the skill. |
picked_modifier | The magic effect traversed. |
player_that_triggered_current_event | The player who triggered the current event. |
projectile_that_triggered_current_event | The projectile that triggered the current event. |
ability_selected_target_unit | Get the unit selected by the skill. |
get_modifier_stack_changed_value | Get the change value of the magic effect layer. |
tech_upgraded_or_downgraded | Level-up technology. |
item_selected_in_picking_item_group | The selected item when traversing the item group. |
level_changed_tech | Level-changing technology. |
get_damage_or_healing_target_unit | Get the unit taking damage (healing). |
picked_unit_in_unit_group | Get the units traversed in the unit group. |
get_killer_unit | Get killer unit. |
get_picked_projectile | Get the projectiles traversed. |
get_dead_unit | Get dead unit. |
Get_Damage_or_Healing_Source_Unit | Get the unit dealing damage (healing). |
unit_to_gain_item | Get item unit. |
unit_to_lose_item | Lost item unit. |
unit_to_use_item | Use item units. |
unit_to_change_stacks | Holder of items with varying stacks. |
get_unit_about_to_gain_modifier | Get units about to get magic effects. |
last_unit_to_make_purchase | The unit that made the last purchase. |
last_unit_to_make_sale | The unit that was last sold. |
get_current_array_index | Get the current array index. |
ability_that_triggered_current_event | Ability that triggers the current event. |
ability_selected_destructible | The target destructible object selected by the skill. |
destructible_in_event | Destructibles in events. |
damage_value_that_triggered_current_event | The amount of damage that triggers the current event. |
item_that_triggered_current_event | The item that triggered the current event. |
unit_gains_item | Unit gets items. |
unit_loses_item | Unit lost item. |
unit_uses_item | Items used by the unit. |
item_whose_stack_changed | Items with stacked layer changes. |
item_whose_charge_changed | Charged Change Items. |
item_purchased | Buy items. |
item_sold | Sale items. |
selected_location_by_ability | The point selected by the skill. |
string_in_event | String in event. |
mover_collision_unit | Kinematic collision unit. |
get_unit_in_destructible_event | Get unit in destructible event. |
get_current_damage_type | Get the current damage type. |
player_resource_type_involved_in_the_event | Player resource type in event. |
unit_group_involved_in_the_event | Unit group in event. |
current_purchasable | Current platform props. |
convert_float_to_angle | Real rotation angle. |
convert_angle_to_float | Angle to real number. |
get_ability_cast_direction | Get the skill release direction. |
unit_in_destroy_destructible_event | Units in destructible death events. |
unit_in_destructible_is_damaged_event | Units in destructible damage events. |
unit_in_destructible_is_gathered_event | The unit in the event that the destructible is harvested. |
resource_change_value_in_destructible_event | Resource change value in destructible event. |
ability_in_destructible_event | Ability Objects in destructible events. |
number_of_player_attributes_gathered_in_destructible_event | The number of collected player attributes in destructible object events. |
damage_value_in_destructible_event | Damage value in destructible event. |
get_ability_by_unit_and_seq | Get skills from events. |
get_build_unit | Get the construction unit in the event. |
get_healing_value_before_settlement | Get the value of this treatment (before settlement). |
get_mover_bound_units | Get the kinematics binding unit. |
all_units_belonging_to_specified_player | All units belonging to a player. |
unit_of_a_specified_unit_type | Units of the specified unit type. |
number_random_units_from_unit_group | Random integer number of units in the unit group. |
number_of_units_in_unit_group | Get the number of units in a unit group. |
get_number_of_units_of_specified_type_in_unit_group | The number of unit types in the unit group. |
get_the_first_unit_in_a_unit_group | Get the first unit in the unit group. |
get_random_unit_from_unit_group | Gets a random unit in the unit group. |
get_last_unit_in_unit_group | Get the last unit in the unit group. |
get_object_from_data | Get object from data. |
is_point_in_area | Whether the point is within the region or not. |
string_to_bool | String to boolean. |
get_global_weather | Get global weather. |
player_keyboard_key_is_pressed | Whether the player keyboard key is pressed. |
player_mouse_key_is_pressed | Whether the player mouse is pressed. |
check_tech_key_precondition | Check technology type preconditions. |
joint_string | String concatenation. |
extract_string | Intercept string. |
delete_sub_string | Remove substring. |
get_text_config | Get multilingual content. |
get_random_pool_probability | Get the weight probability of the specified integer in the random pool. |
get_int_value_from_random_pool | Get a random integer from the random pool. |
get_random_pool_all_weight | Get the total weight of the random pool. |
get_random_pool_size | Get the number of integers in the random pool. |
get_random_pool_pointed_weight | Get the weight of the specified integer in the random pool. |
get_point_ground_height | Get the level of the map at this point. |
get_random_seed | Get random seed. |
get_game_init_time_stamp | Get the game start timestamp. |
get_game_x_resolution | Get the initial horizontal resolution. |
get_game_y_resolution | Get the initial vertical resolution. |
get_graphics_quality | Get the initial game quality. |
get_window_mode | Get the initialized window class. |
Math
Functions
Show table
Function | Description |
---|---|
get_random_angle | Get a random angle. |
get_points_angle | Get the angle between vector (O, point_1 ) and vector (O, point_2 ). |
create_annular_shape | Annular area. |
create_circular_shape | Circular region. |
create_rectangle_shape | Rectangle region. |
create_sector_shape | Sector. |
int_to_float | Convert an integer to a real number. |
string_to_float | Convert a string to a real number. |
random_float_with_min_and_max | Random real number in range. |
get_two_points_distance | Compute the distance between two points. |
float_plus_one | Real number plus 1. |
sin | Sine. |
cos | Cosine. |
tan | Tangent. |
asin | Arcsine. |
acos | Arccosine. |
atan | Arctangent. |
sqrt | Square root. |
pow | Find the power. |
abs | Find the absolute value. |
log10 | Logarithm based on 10. |
log | Value is based on the logarithm of base. |
round_dec | Result after keeping X decimal places. |
get_minor_between_two_float | Get the smaller value between a real number and another real number. |
get_bigger_between_two_float | Get the larger value between a real number and another real number. |
float_to_int | Convert a float to an integer. |
string_to_int | String to integer. |
get_random_int | Random integer in range. |
get_minor_between_two_int | Get the smaller value between two integers. |
get_bigger_between_two_int | Get the larger value between two integers. |
int_plus_one | Integer plus 1. |
Util
Functions
Show table
Function | Description |
---|---|
remove_kv | Clear the key value of the instance. |
remove_unit_kv | Clear unit type key value. |
remove_item_kv | Clear item type key value. |
remove_ability_kv | Clear skill type key. |
remove_prefab_kv | Clear destructible objects/technology/projections/magic effects/type key. |
cleartag | Clear tags. |
create_random_pool | Create random pools. |
set_weight_of_specified_number | Set random pool to specify integer weights. |
remove_specified_number | Random pool to remove specified integers. |
pick_random_pool | Iterating over a random pool. |
display_info_to_player | Tips to players. |
increase_weight_of_specified_number | Add specified integer weights to the random pool. |
separate_string | Splitting an array of strings. |
get_camp_by_camp_id | Get a camp. |
stringtobool | Convert string type to bool. |
set_cascaded_shadow_distance | Set shadow distance. |
remove_timer | Delete timer. |
pause_timer | Pause timer. |
resume_timer | Resume timer. |
set_terrain_texture_at_a_specified_point | Set the terrain texture of a point. |
replace_specified_terrain_texture_in_region | Replace the specified terrain texture in the area. |
set_region_weather | Set regional weather. |
set_global_weather | Set global weather. |
set_player_filter_effect | Set the player's filter effect. |
display_player_terrain_texture | Show/hide player ground textures. |
enable_vignetting | Set dark corner switch. |
set_vignetting_size | Set dark corner size. |
set_vignetting_breathing_period | Set dark corner breathing cycle. |
set_vignetting_changing_amplitude | Set the dark angle change range. |
set_vignetting_color | Set dark corner color. |
set_fog_attribute | Set the fog effect properties. |
set_cascaded_shadow_enable | Switch cascade shading. |
set_post_effect | Switching the painting style for players. |
set_table_value | Set the value of a one-dimensional table. |
set_table_value_multi | Set the value of a multi-dimensional table. |
insert_table_value | Insert values into a table. |
remove_nth_table_value | Delete the N-th value of a one-dimensional table |
pick_table | |
Traverse the table. | |
pick_table_ordered | Traverse the table (order preserving). |
dump_table | Print the form. |
new_empty_table | Create an empty table. |
copy_table | Copy the table. |
enable_soft_pause | Turn on soft pause. |
resume_soft_pause | Resume soft pause. |
set_damage_factor | Set damage factor. |
set_compound_attributes | Set composite properties. |
set_game_time_elapsing_rate | Set the speed of the game time passing. |
set_game_time | Set game time. |
create_artificial_time | Create artificial time. |
set_random_seed | Set random number seed. |
toggle_time_elapsing_is_on | Switch time passing. |
toggle_target_point_grassland_is_on | Switch target point of grass. |
clear | Empty. |
play_screen_particle_for_a_set_duration | Create screen effects. |
set_variable | Set variables. |
play_sound_for_player | Playback sound. |
stop_sound_for_player | Stop playing sound. |
play_3d_sound_for_player | Play 3D sound. |
follow_object_play_3d_sound_for_player | Follow the unit to play the sound. |
set_sound_volume | Setting the sound volume. |
print_to_dialog | Print log. |
test_show_message_tip | Display interface test information. |
test_log_message | Record API test logs (optional display). |
get_icon_id | Get an image of the icon of the skill/buff/item/unit. |
get_obj_from_data | Get the contents of a data table. |
all_conditions_succeed | All conditions are valid. |
any_conditions_succeed | Either condition holds. |
all_conditions_failed | All conditions are not valid. |
get_str_length | Get the length of the string. |
pos_in_str | Index of the target character in the string. |
get_tech_max_level | Get the maximum level of technology. |
get_player_ui_pos_x | Get the player's mouse screen coordinates X. |
get_player_ui_pos_y | Get the player's mouse screen coordinates Y. |
get_player_pointing_pos | Get the player's mouse coordinates. |
get_instance_location_point. | Get the point where the projectile/item/unit/damageable object is located. |
get_team | Get the team the player/unit is in. |
str_to_unit_command_type | String to unit command type. |
str_to_point | String to dot. |
str_to_ability_cast_type | String to skill release type. |
str_to_link_sfx_key | String to link effects. |
str_to_role_relation | String-to-player relationships. |
str_to_unit_type | String to unit classification. |
str_to_unit_key | String to unit type. |
str_to_unit_name | String to unit property. |
str_to_item_key | String to item type. |
str_to_role_res | String to player attributes. |
str_to_role_status | String to player status. |
str_to_role_type | String to player control status. |
str_to_ability_key | String to skill type. |
str_to_ability_type | String to skill slot type. |
str_to_dest_key | String to destructible type. |
str_to_project_key | String to projector type. |
str_to_particle_sfx_key | String to effects. |
str_to_tech_key | String to technology type. |
str_to_model_key | String to model type. |
str_to_modifier_key | String to magic effect type. |
str_to_modifier_effect_type | String to magic effect effect type. |
str_to_modifier_type | String to magic effect category. |
str_to_camp | String to camp. |
str_to_keyboard_key | String to keyboard keys. |
str_to_mouse_key | String to mouse button conversion. |
str_to_mouse_wheel | String to mouse wheel. |
str_to_store_key | String to platform prop type. |
str_to_damage_type | String to harm type. |
str_to_unit_attr_type | String to unit attribute type. |
str_to_audio_key | String to sound type. |
get_icon_id | Get an image based on its ID. |
move_to_pos | Move to a position. |
stop | Stop. |
garrison | Stationed at a target point. |
attack_move | Attack movement. |
attack_target | Target of attack. |
move_along_path | Move along the path. |
cast_ability | Release skills. |
pick_up_item | Pick up items. |
discard_item | Discarded items. |
give_item | Give items. |
use_item | Use of items |
follow | Follow a unit. |
empty | Empty command. |
table_length | Length of table. |
get_max_tech_level | Get the maximum level of technology. |
get_tech_icon | Get the icon of the technology. |
get_tech_type_from_event | Get the type of technology in the event. |
get_tech_type_description | Get the description of the type of technology. |
get_tech_type_name | Get the name of the technology type. |
get_current_game_mode | Get the current game mode. |
get_local_language_environment | Get local language environment. |
current_game_run_time | Time the game has been running. |
get_current_game_time | Get the current time of the game. |
get_damage_factor | Get damage factor. |
get_coefficient | Get the slave coefficients of the 3D attributes. |
get_game_environment_of_current_round | Acquire the game environment of the council. |
get_global_archive | Get global archive. |
get_archive_rank_player_archive_value | Get integer archive leaderboard player archive values. |
if_pri_attr_state_open | Whether to open the three-dimensional properties or not. |
get_mover_bound_projectiles. | Obtain the motile binding projection. |
get_tech_changed_level | Get the level of technological change. |
trigger_modifier | Trigger magic effect. |
tech_researched | Technology being studied. |
get_unit_in_event | Get the units in the event. |
modifier_receiver | Magic effect carriers. |
get_ability_owner | Acquisition of skill owners. |
modifier_provider | Magic effect applicator. |
ability_selected_target_item | Target item selected by the skill. |
picked_modifier | Traversing to the magic effect. |
player_that_triggered_current_event | The player who triggered the current event. |
projectile_that_triggered_current_event | The projection that triggered the current event. |
ability_selected_target_unit | Get the unit selected by the skill. |
get_modifier_stack_changed_value | Get the value of the change in the number of layers of magic effects. |
tech_upgraded_or_downgraded | Technology for level up and down. |
item_selected_in_picking_item_group | Selected items when traversing the item group. |
level_changed_tech | Grade change technology. |
get_damage_or_healing_target_unit | Get units that take damage (healing). |
picked_unit_in_unit_group | Get the units traversed in the unit group. |
get_killer_unit | Get the killer unit. |
get_picked_projectile | Get the traversed projection. |
get_dead_unit | Obtain death units. |
Get_Damage_or_Healing_Source_Unit | Get units that apply damage (healing). |
unit_to_gain_item | Obtain item units. |
unit_to_lose_item | Loss of item unit. |
unit_to_use_item | Use of item units. |
unit_to_change_stacks | Holders of stacked layer change items. |
get_unit_about_to_gain_modifier | Obtain a unit that is about to acquire a magic effect. |
last_unit_to_make_purchase | The last unit to perform the purchase operation. |
last_unit_to_make_sale | The last unit to be sold. |
get_current_array_index | Get the current array index. |
ability_that_triggered_current_event | Skills that trigger the current event. |
ability_selected_destructible | The target selected by the skill can destroy the object. |
destructible_in_event | Destructible objects in the event. |
damage_value_that_triggered_current_event | The value of the damage that triggered the current event. |
item_that_triggered_current_event | The item that triggered the current event. |
unit_gains_item | Unit that acquires items. |
unit_loses_item | Unit that loses items. |
unit_uses_item | Unit that uses items. |
item_whose_stack_changed | Stacking layer change items. |
item_whose_charge_changed | Charge change items. |
item_purchased | Purchased items. |
item_sold | Items for sale. |
string_in_event | Strings in events. |
mover_collision_unit | Exerciser collision unit. |
get_current_damage_type | Get the current damage type. |
player_resource_type_involved_in_the_event | Types of player resources in the event. |
unit_group_involved_in_the_event | Unit groups in events. |
current_purchasable | Current platform props. |
convert_float_to_angle | Real number to angle. |
convert_angle_to_float | Angle to real number. |
get_ability_cast_direction | Get skill release directions. |
unit_in_destroy_destructible_event | Units in destructible mortality events. |
unit_in_destructible_is_damaged_event | Units in vandalizable injury incidents. |
unit_in_destructible_is_gathered_event | Destructible objects are collected in the event of the unit. |
resource_change_value_in_destructible_event | Value of resource change in destructible events. |
ability_in_destructible_event | Skill objects in destructible events. |
number_of_player_attributes_gathered_in_destructible_event | Number of player attributes collected in a destructible event. |
damage_value_in_destructible_event | Damage value in destructible events. |
get_ability_by_unit_and_seq | Get skills in events. |
get_build_unit | Get the build unit in the event. |
get_healing_value_before_settlement | Get the value of this treatment (before settlement). |
get_mover_bound_units | Get the kinematic binding unit. |
all_units_belonging_to_specified_player | All units belonging to a player. |
unit_of_a_specified_unit_type | Specify the unit type of the unit. |
number_random_units_from_unit_group | Random integer number of units in the unit group. |
number_of_units_in_unit_group | Get the number of units in the unit group. |
get_number_of_units_of_specified_type_in_unit_group | Number of unit types in the unit group. |
get_the_first_unit_in_a_unit_group | Get the first unit in the unit group. |
get_random_unit_from_unit_group | Get a random unit in the unit group. |
get_last_unit_in_unit_group | Get the last unit in the unit group. |
get_object_from_data | Obtaining objects from data. |
is_point_in_area | Is the point in the area. |
string_to_bool | String to boolean. |
get_global_weather | Get global weather. |
player_keyboard_key_is_pressed | Whether the player keyboard keys are pressed. |
player_mouse_key_is_pressed | Whether the player mouse is pressed. |
check_tech_key_precondition | Check the technology type pre-requisites. |
joint_string. | String splicing. |
extract_string | Intercept string. |
delete_sub_string | Delete substring. |
get_text_config | Get multilingual content. |
get_random_pool_probability | Get the weight probability of the specified integer in the random pool. |
get_int_value_from_random_pool | Get a random integer from a random pool. |
get_random_pool_all_weight | Get the total weight of the random pool. |
get_random_pool_size | Get the number of integers in the random pool. |
get_random_pool_pointed_weight | Get the weight of the specified integer in the random pool. |
get_point_ground_height | Get the layer of the map at the point location. |
get_random_seed | Get random seeds. |
get_game_init_time_stamp | Get the game start time stamp. |
get_game_x_resolution | Get initialized horizontal resolution. |
get_game_y_resolution | Get initialized vertical resolution. |
get_graphics_quality | Get initialized game picture quality. |
get_window_mode | Get the initialization window category. |